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XR=Close Range
LR=Long Range
CC=Crowd Control
M=Mobility
U=Utility
S=Support
Usually when I do this part of a game, I focus on the mechanics first (damage calculation, magic cost, range, etc.) and I always burn out. So this time I'm focusing on the more direct gameplay elements first, then I can go back and fill in the technical information later.
I'm pretty proud of the implementation system I've devised. I think I'll post that next.
I wasn't sure under which category to put this. I went with Weapons, since Naki's only weapon is her magic.
Oh, and that's a mistake on Flash Bomb. It's supposed to be Violet magic. Though you probably guessed that.
XR=Close Range
LR=Long Range
CC=Crowd Control
M=Mobility
U=Utility
S=Support
Usually when I do this part of a game, I focus on the mechanics first (damage calculation, magic cost, range, etc.) and I always burn out. So this time I'm focusing on the more direct gameplay elements first, then I can go back and fill in the technical information later.
I'm pretty proud of the implementation system I've devised. I think I'll post that next.
I wasn't sure under which category to put this. I went with Weapons, since Naki's only weapon is her magic.
Oh, and that's a mistake on Flash Bomb. It's supposed to be Violet magic. Though you probably guessed that.
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